Graphics Shaders: Theory and Practice, Second Edition

Graphics Shaders: Theory and Practice, Second Edition

di Mike Bailey, Steve Cunningham, Michael Bailey

  • Prezzo: € 75.61
Normalmente disponibile in 4/5 giorni lavorativi
Aggiungi al carrello
(puoi sempre toglierlo dopo)

Contenuto

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.


Dettagli del prodotto




Commenti degli utenti

Scrivi un nuovo commento su Graphics Shaders: Theory and Practice, Second Edition e condividi la tua opinione con altri utenti.

Ricerca Avanzata
Reparti My Account Hai bisogno
d'aiuto?